September 28th, 2013
(as of 2013-09-11 20:00:19 PST)
FIFA 14 [Online Game Code] by Electronic Arts
Experience the emotion of scoring great goals in FIFA 14. The game plays the way great soccer matches are contested, with innovations to the award-winning gameplay that inspire fans to build play through midfield, dictating the tempo of a match. Feel the tension as chances are created, and experience the thrill of hitting the back of the net. A new feature called Pure Shot and a brand-new ball physics system will transform shooting, making every shot attempt feel real, and when players connect with the perfect strike, feel exhilarating. FIFA 14 delivers engaging online features and live services that connect fans to the heartbeat of the sport—and to each other—through EA SPORTS Football Club. FIFA 14 is soccer’s social network, where fans connect, compete and share with millions of others around the world.
Additional features will be revealed in the months leading to the game’s retail launch in Fall 2013.
Requires Origin Client to activate.
Despite being a key part of completing some levels, seeking out extensions for your grappling-hook ultimately feels pointless. It's great at the end of the level when you can toss it into a hallway and watch it bounce here and there, grabbing coins and other collectibles, but it's deflating when it's back to square one at the start of the next level. It would have made for a much more meaningful experience if your tools and abilities progressed over the course of the entire game, and it could have paved the way for more complex levels, too. Unfortunately, it's handled on a level-by-level basis, thus any joy you derive from making progress is short-lived, and you begin every level tackling the most basic of challenges.Chibi-Robo is charming, but he has the unenviable task of cleaning up your garbage.
For most of its adventure, Chibi-Robo is the definition of mundane; you kill slow moving enemies and overcome basic platforming scenarios, collecting items, including literal garbage, such as a discarded coffee cup. Other times, it's candy--real-world candy. While there's nothing inherently awful about seeing brands like Pocky or Dots in a game, Zip Lash fetishizes these products, with NPCs who yearn for specific treats. Upon receipt, they repeat marketing catch-phrases, their favorite commercials, and lists of flavors, just in case you had any doubt that Tootsie-Rolls are the snack for you. There are dozens of these snacks to collect, but by the time you've seen the tenth "commercial," it becomes a non-priority as you search for more worthwhile goals.
These garish displays could be forgiven if the rest of Zip Lash offered meaningful substance, but it's a game that's far too easy, with very little in the way of interesting level design. You play through six worlds, set in different locations such as North Africa, the South Pole, and Europe. These window dressings rarely amount to anything of note, with few standout elements. There's some variation in the enemies you face as you travel the world, but not enough to make each location standout in a meaningful way. North America's world does contain some lively and challenging stages, with lots of moving parts and chaotic sequences that effectively communicate the nature of factories during the industrial revolution. It can be fun to move about with your grappling-hook and search for hidden areas, but these joys are fleeting. It doesn't help that Chibi-Robo is a slow-moving character whose actions are sluggish and few. Unlike other Nintendo platformers that thrive on variety, Chibi-Robo's adventure is monotonous.Things pick up when your cord grows, but it's a process you have to restart in every level.
To be fair, Chibi-Robo tries to offer a mix of experiences, but beyond status-quo platforming and grappling, you only find variety in boss fights and vehicle-based levels. The aforementioned skateboarding is fun, but I wish there were more stages that offered the same level of reflex-based challenges. When you're plopped into a submarine that moves achingly slow, or a similarly-paced inflatable balloon, you groan out of frustration the same way you do when driving behind someone going 5 MPH in a 35 MPH zone. Sure, you're doing something different than jumping and swinging, but that doesn't mean much when the activity is aggravating.
Boss fights provide some of the best moments in the game, offering a real challenge as you're required to use your grappling-hook in fresh ways in the face of new behaviors and obstacles. The bosses themselves are ornate, exhibiting a level of detail that's rarely seen elsewhere in Zip Lash. These encounters are a breath of fresh air that only magnify the mediocrity of the rest of the game.
Chibi-Robo loves to collect, but there's more in the world to find than just candy and trash. Coins, Chibi-Robo children, and medallions await the intrepid explorer, though you won't have to dig deep. Most "hidden" items lie near the beaten path and are easy to locate if you look around with the slightest of care. The game toys with the idea of returning to completed levels to seek out collectibles you might have missed, but earning high-marks for finding everything isn't motivation enough to return to unremarkable levels.
To make matters worse, Zip Lash features a convoluted world map designed around a mechanic that wastes your time. Rather than moving in a straight path from level to level, you're forced to spin a wheel that determines how many steps you will move along the world's path. This mechanic would make sense if you could hit a high number, end up on the final stage, and quickly complete a world. Zip Lash doesn't work that way--you have to beat all six levels in a world before you can move on to the next, so there's no incentive to aim for anything other than a panel with the number one--the most prevalent panel there is.Chibi-Robo would have benefited from more fast-paced moments like the skateboarding and jet-skiing sections.
While you could argue that the spinning wheel makes it tough to revisit levels exactly in the order you wish, you can freely move about the map once you've completed all six levels and beaten the world's boss. Even if you're clumsy, you collect so much currency in the game through casual play that you can always purchase specifically-numbered panels for the wheel to increase your chances of landing on the number you wish. When the wheel disappears after you beat the boss, or you fix the odds to your advantage, you wonder why it ever existed to begin with.
These frustrations don't make Zip Lash a bad game, but they prevent it from rising above adequacy. For every promising moment--which are few and far between--there's a commercial for candy, or a series of mini-tasks and menus that drag you back down. Chibi-Robo is a sleepy trip through a forgettable world. Plead with it to go faster, beg it to surprise you with new experiences, but don't be surprised when it answers back with the merits of biting into the center of a Tootsie Pop.
We'd already seen a few screenshots of the map, but this offers a more comprehensive look at the redesign. Denton, the cyclops who is routinely abused in the post-game celebration screens, tours the map before bumping into a number of characters wearing their most Halloween-esque skins (like Chaac's Slaughterhouse and Thanatos's Jack the Reaper).
This is still the same map--things are laid out the same and games will play out no differently--but with a Halloween twist. The crowd is gone, minions are now zombies, statues are wearing pumpkins masks, and so on.
If you're a PC player, the map is already live. Those on Xbox One will have to continue to wait; patches are typically released on console about a month later, and this one only arrived on PC this week. Hi-Rez has already confirmed with GameSpot that the plan is to get the Xbox One patch out before the end of month, so players should get to enjoy this map before Halloween is over.
This next patch also introduces a new character, Sol, as well as tutorial updates and the usual balance changes. You can read more details about everything it does here.
In the interview, translated by Den of Geek, Baronnet says the Assassin's Creed movie (and other Ubisoft films) will be different first because they are produced autonomously, without a big-name Hollywood studio. Signing the right talent, in this case Macbeth director Justin Kurzel, is also imperative if you want to make a good video game movie, while you should also involve the actors in the story and scripting process.
"We told [Fassbender] that we were going to build the project together," Barronet said. “That we have an enormous brand and we want to make a film modeled on features like Batman Begins or Blade Runner. That's what we're aiming for. We promised him that he could work with the scriptwriters, that we were going to bring him into all the key creative choices."
Ubisoft Motion Pictures is working with New Regency for the Assassin's Creed movie, but the game maker will retain control of "key elements" of the film's creative direction.
Movies based on video games in the past suffered for a number of reasons, one of which was that they were either made by movie studios that didn't understand, or didn't try to understand, video game culture, Baronnet said. For the Assassin's Creed movie, this won't be the case.
Also in the interview, Barronet talked about the Assassin's Creed movie's tone. "We obviously want the film to have depth, but also to be fun and for there to be some lightness," he explained.
In addition, he said the film's story will be just about evenly split between the past and the present. By comparison, the Assassin's Creed games focused more on the past.
Barronet also acknowledged that adapting Assassin's Creed for the big-screen was no easy task, in part because it has two heroes, Callum and Aguilar, each of which are played by Fassbender.
"Assassin's was complicated to develop, because you're working with two time periods, one contemporary and one historical," he said. "With two heroes, as you have Callum, the modern-day hero, and his ancestor Aguilar, who have two parallel stories which meet up. Generally in a film, you only have one hero. And with the link between the past and the present, you can't have one of the stories taking precedence over the other. So structurally, it's very complicated."
Barronet also revealed the estimated extent of Ubisoft's financial investment in the Assassin's Creed movie, revealing the film's budget is between $150-$200 million. To make the movie a financial success, he said he's hoping it appeals to basically everyone who likes movies.
"Our big gamble is that it works for three audiences," Barronet said. "Fans of our games, which there are some 95 million of; fans of mainstream cinema who are going to see Star Wars and Spider-Man; and in parallel, we're also aiming it people who would never think of going to see an Assassin's film, people who like independent films."
Assassin's Creed, as the movie is being called, lands in theater on December 21, 2016. In addition to Fassbender, its excellent cast includes Oscar-winner Marion Cotillard, Michael Kenneth Williams (The Wire), and Denis Menochet (Inglourious Basterds), while Jeremy Irons and Brendan Gleeson recently joined the cast.
Assassin's Creed Syndicate, the next game in the series, arrives on October 23.
It was a bit later than other retailers in bringing down the price following today's price cut, making it look as if it might not do so until this week's free gift card offer expired. But the store has now cut the price of the system, letting you pick up a PS4 bundle for $350 with a free $50 gift card.
You can take advantage of this with The Last of Us Remastered or Uncharted: The Nathan Drake Collection bundles, the latter of which released just today. Preorders on future bundles, like the Star Wars Battlefront or Call of Duty: Black Ops III systems, unfortunately don't come with a gift card.
Sony just yesterday announced the $50 price cut for the PS4, which went into effect today and brings the system's price in line with that of the Xbox One. The drop was actually first leaked by Target's website earlier this week, which featured a promotional image advertising a new $350 price for the console.
In a statement, Square Enix western studios boss Darrell Gallagher said, "The entire team challenged themselves to improve on the last game that millions of fans enjoyed so much, and we believe we have created a worthy sequel to Tomb Raider 2013."
Although development on Rise of the Tomb Raider is done, Crystal Dynamics continues to work on the game's DLC, which we learned this week will take the form of new tombs to raid and more. Looking beyond DLC, Square Enix executive Phil Rogers said in August that a third game in the story arc that began with the 2013 reboot is coming.
Microsoft is publishing Rise of the Tomb Raider, which is why the game is launching first on Xbox platforms. The company is also supporting the game with a 1 TB Xbox One bundle that comes with a copy of the game and the Tomb Raider Definitive Edition.
The PC and PlayStation 4 versions of Rise of the Tomb Raider launch in 2016. For more on the game, check out GameSpot's recent preview, "Like Father, Like Daughter."
"While it has been great working with [publisher] Warner Bros. Interactive Entertainment, the development phase and our time together is now drawing to a close and Arrowhead's involvement with the support of the game will come to an end," the studio said in a blog post. "This means we likely will not release any more patches for the game."
In other words, any nagging issues you wanted to see addressed or improvements you were hoping to see made are probably not coming. However, all PC players should now have access to the items previously available only as preorder bonuses.
With Arrowhead moving on, it's advising players to direct any support issues to Warner Bros. Some of its staff members will, however, continue to discuss the game with fans on its forums.
"We thank every single one of you for supporting us along this journey," Arrowhead said. "It has been an incredible experience to work on one of our childhood favorite games and so much fun remaking this classic. We can only hope that you have enjoyed playing as well, and will continue having fun with friends for a long time to come."
Gauntlet launched last year on PC, and was followed by the release of an enhanced version (Slayer Edition) on PS4 and PC this summer. Arrowhead also this year released Helldivers for PS4, PS3, and Vita. Its next game has yet to be announced, with the studio only referring to it as its "upcoming secret project."
Click through the gallery above to see pictures of the Scorpion, Mongoose, Gungoose, Rocket Warthog, and Gauss Warthog. Note that these are special variant versions of each vehicle that are obtainable through Halo 5's new Requisition (REQ) system.
In short, the REQ system is Halo 5's in-game rewards program. Complete objectives in the game's Arena or Warzone modes and you'll earn REQ points, which in turn allow you to spawn these vehicles (and others) at will during a Warzone match. The game recently achieved "gold" status, meaning development on the base game is finished, though 343 continues to work on post-release content, including December's Forge mode and lots of free DLC maps. In addition, Microsoft will promote the game through specially painted Master Chief and Spartan Locke cars at a NASCAR event.
It wasn't specified what that something is, but you can get a glimpse of what to expect from the new map--called Black Forest--in the screenshot above.
"With the last update we released updated mapping tools which included landscape tool support for better outdoor maps," Tripwire said in its latest development update. "We here at Tripwire have also been working on a new map that brings you to the outdoors."
Tripwire didn't offer a date for when the map will be released, though it did tease that it's continuing to ready expanded Steam Workshop support. Killing Floor 2 already offers Workshop support for individual items--you can download new weapon skins, cosmetic items and so on. But the plan is to allow modders to share maps and mutators through the Workshop, too.
The studio is also soliciting fans' opinions regarding what happens when aiming down the sights with the dual pistols added in the last update. You can see the two options here--one involves holding one gun in the center with the other off to the side, or raising them both so they're in the middle of the screen. If you prefer one or the other, you can share that with Tripwire here.
Killing Floor 2 remains in early access, where it's been since it launched earlier this year.
Lucky for Konami, The Phantom Pain wasn't its only great game last month, with the acclaimed soccer sim PES 2016 shipping mid-September. Reviewer Rob Crossley praised its physics engine and artificial intelligence, calling PES 2016 "the best game in the series since the PlayStation 2 era." PES 16 is measured against EA Sports' FIFA 16, another annual update to a long-running and beloved soccer series. This year's FIFA was lauded for its new passing mechanics and other welcome tweaks that added strategic depth to the game's great foundations, introducing fresh skills for seasoned players to master.
Just ahead of Halloween, Frictional Games (developer of Amnesia: The Dark Descent) unleashed the surprising Soma, a chilling and thought-provoking horror game where shrieking spies haunt you in a dreadful and murky world. Soma provokes your fear of the unknown, but it also puts you into unsettling confrontations with puzzling creatures. Reviewer Richard Wakeling believes Soma "succeeds at crafting something much more meaningful in a genre that’s deserving of more than just simple jump scares."
On the opposite end of the spectrum, Nintendo opened the minds of creative Wii U owners with the endearing and versatile Super Mario Maker. It's a level creation tool that puts you in control of elements from four classic Mario Bros games, and it lets you easily share your creations with other players around the world. The results so far have been impressive, with standout achievements cropping up shortly after the game's release. Super Mario Maker is a rewarding experience that's drawn people's attention back to the Wii U.
Soma's terrifying atmosphere and the great competition from both FIFA and PES are commendable, but Metal Gear Solid V: The Phantom Pain was our near-unanimous choice for September's game of the month. Metal Gear Solid can be a divisive series due to its borderline-inaccessible plot, but The Phantom Pain captivated audiences both new and old alike. It tells an extraordinary story that intertwines real-world events from the 1980s with heaps of melodrama, fantastical characters, and an off-beat sense of humor. It puts you in the boots of a legendary soldier with a dark backstory and an army at his command. The Phantom Pain boasts a massive world that's been crafted with an incredible attention to detail, which is reflected in the interplay of numerous mechanics, the artificial intelligence, and the flexibility of the emergent gameplay moments that await you at every turn.
Crucially, the Phantom Pain is the Metal Gear series' missing link, and while not everyone is pleased by the way Kojima tied things together, he certainly managed to do what he does best: deliver a story that subverts expectations, redefining the truth and your understanding of the series at large. We gave The Phantom Pain a 10 in our review not because it's a perfect game--it isn't--but because it offers an essential experience that we think everyone should try.
I knew this was what Grand Ages offered going in. I knew that the game focused on economic and diplomatic power and even went so far as to discourage military intervention beyond basic self-defense. I was excited to see a game try to focus on more subtle definitions of power. What I played, however, was possibly the dullest iteration of this. Grand Ages attempts to build itself on an intricate web of economic systems, but it reduces the nuance of finance and politics into convoluted trade networks and one-dimensional diplomacy.Grand Ages Medieval looks good when it showcases detailed models of towns and buildings.
You begin the game as a merchant, but your goal is far more ambitious: to bring the entirety of Europe under your control. To accomplish this, you need to first manage and optimize smaller regions and townships. Small settlements have limited capabilities, so to spur economic growth, you lash cities together with roads and keep them alive with an army of traders to keep the money flowing. This is Grand Ages’ best conceit.
The limited capabilities of any given town incentivizes cooperation on a massive scale. You get your metals from one place, your coal from another, use both to forge tools in a third, and then sell them to the highest bidder in your best port. Supply lines, not armies, are your primary weapons. Crashing the economy of nearby rivals before flooding their markets with your cheap goods isn’t just possible: it’s one of the only ways you can expand your territory.
For a strategy game that funnels everything through the lens of economics, Grand Ages is disappointing because it over-complicates the management process.
This leads to a pattern of building momentum followed by rapid expansion. You build up stockpiles in your cities before demanding that other nations submit to you and your merchant fleets. Then you can rework and retool the new trade routes you control to grow your profits. Conceptually, this is incredible. This flow gives nods to the real historic importance of trade and financiers in the creation of the global society we see today. But Grand Ages fumbles the execution.Most of Grand Ages: Medieval's gameplay revolves around balancing spreadsheets
For a strategy game that funnels everything through the lens of economics, Grand Ages is disappointing because it over-complicates the management process. You can set your traders, for example, to automatically choose when to buy and sell which goods to maximize profits or help boost the material production of local businesses. It's a great feature, but each town can only support one trader, so you need to be careful about their routes and monitor where they're buying what and for how much. Grand Ages doesn't make the task easy for you. Production costs for goods can vary based on a number of conditions, and that can have a huge impact on whether or not your empire is making money. Instead of making that information easy to understand, Grand Ages puts it all into one field. This is confusing, and it makes it difficult to make easy decisions.
Balancing budgets can also be tedious. Once, I expanded a bit too much, and as my economy began to crash I turned to my balance sheet to see where all my cash was going and whether any markets were still turning a profit. I could see broad categories--I was spending a large amount on building maintenance-- but not the specifics I needed to start turning things around. Because the prices of goods are always in flux, the general balance sheet you see is never accurate enough to base your decisions on. You could cut excess coal production and boost your pastry output, expecting a boon only to dip further into the red the very next week. It makes for an unstable economic base, and rather than feeling in control of a situation, you're always at the whims of an unpredictable system that's difficult to decipher.
Rather than feeling in control of a situation, you're always at the whims of an unpredictable system that's difficult to decipher.
Things get even worse when your economy has completely tanked. You can't borrow money to get enough cash to make investments in new businesses to bring it back. Instead, you have to shed production and overhead, undoing hours of work. I enjoy balancing spreadsheets, and I love planning and organizing, but Grand Ages gives you a lot to do but too little information to make informed decisions. It's a struggle to keep anything aloft.
Battles and wars are dull, and when the economy starts slipping, you won't be able to maintain an effective military. The morale of your troops drops so fast and the effects are so crippling that soldiers carry little value.You can find landmarks and events in the overworld, but beyond that the board is pretty barren.
You can exercise some level of soft power through well-managed trade routes, but there's little in the way of political deal brokering. There's nothing mimicking the complexities of swapping nobles and royals to secure trading rights, and that leaves you with no stakes. The best way to conquer a city is to trade a lot, establish yourself in the region, and ultimately pay for ownership outright. Grand Ages doesn't offer much pushback at that point; once you have the gold, you're set.
As time went on, I didn’t get the sense that I was becoming better at the game so much as I was smashing my head into walls until they relented. And that’s a shame because Grand Ages has so much potential, and it does one thing--trade--really well. But there’s nothing to support that core, and the more you play, the more you run into roadblocks. For a game that needs to present information clearly and effectively, it fails to do so, and this failure has an unfortunate ripple effect on the rest of the game.
A Zack Snyder remake of the classic George Romero film, the story remains as fresh today as it did when it first hit audiences in 1978. Starring Sarah Polley, Jake Weber, and Ving Rhames as the survivors of a mass plague that creates flesh-eating zombies out of its victims, the group takes refuge in a mall to stay alive (and uninfected). Snyder delivers plenty of thrills, while keeping true to the socio-political undertones of the original. (Photo: Universal Pictures.)
Against the backdrop of the Spanish Civil War, 12-year-old Carlos arrives at an orphanage. No sooner does he settle in than he begins to be haunted by the ghost of a former student, who warns of an impending tragedy. Beautifully directed by Guillermo del Toro, the film seamlessly weaves the very real terrors of a country torn by war with that of the paranormal. (Photo: 20th Century Fox Home Entertainment)
Putting the found footage genre to use in a zombie story, Spanish film [Rec] chronicles the fate of TV reporter Angela, as she and her cameraman, Pablo, follow an emergency crew into a menacing apartment building. Though a string of sequels has followed the original, the first remains the best when it comes to delivering a good old-fashioned scare. (Photo: Castelao Producciones)
When will people learn revisting scenes of their childhood in horror movies never pays off? In this case, a woman named Laura brings her entire family back to the orphanage where she grew up. When Laura's son soon goes missing, what follows is a master class in suspense, as Laura and a team of parapsychologists attempt to unravel the mysteries within. (Photo: Warner Bros.)
Loosely based on the true story of a pair of paranormal investigators, the blue eyes of Vera Farmiga and Patrick Wilson are put to very good use in a wide array of close-ups. Not quite a possession story, not quite a ghost story, it's worth watching for the performances of its stellar cast and creepy atmosphere, rather than genuine jump-in-your-seat moments. (Photo: New Line Cinema)
A hilarious take on the classic horror scenario of "what happens to a group of people trapped in a cabin in the woods," this genre-bending, comedic romp stars Alan Tudyk and Tyler Labine as a pair of hapless friends who get their vacation upended by gore, mayhem and plenty of screaming. In between the laughs and tongue-in-cheek bromance bonding are plenty of actual shriek-worthy moments. (Photo: Magnet Releasing)
This suspenseful gothic tale keeps the viewer on the edge sans any big special effects. Take Nicole Kidman in one of her finest performances, add a bunch of creepy servants, an old house, two children with a really weird allergy, and a twist ending worthy of The Sixth Sense, and you get one of the best ghost movies ever made. (Photo: Miramax Films)
Danny Boyle's take on a zombie apocalypse has it all: thrills, chills, gore and Christopher Eccleston in a small but memorable role as a cold-blooded soldier. A young Cliian Murphy doesn't hurt either. (Photo: 20th Century Fox)
You will cover your eyes when watching this film. Whether it's because of the gore, the visceral torture scenes, or the horrifying dilemma central to the film's premise, we couldn't tell you. But you will be taken on a roller coaster of emotions, we guarantee. (Photo: Lions Gate Films)
Woody Harrelson steals the show in this coming-of-age-slash-zombie movie. Jesse Eisenberg is the hapless hero who has a lot of learning to do; the zombies are ickily gory; the ingenue (Emma Stone) kicks some serious butt; and the laughs abound. Also, casting Bill Murray in a zombie flick? Genius. (Photo: Sony Pictures)
We don't care if the year 2000 doesn't technically fall into the 21st century.
The Hunger Games is nothing compared with this cult masterpiece by Japanese director Kinji Fukasaku. A group of middle school students go on what is a seemingly innocent field trip, only to be rendered unconscious and taken to a remote island. Upon awakening, they discover they are the year's participants in the nation's ultimate game, where students must kill each other until only one remains. Philosophical, horrifying, controversial, and above all, packed with suspenseful thrills, this is one film bound to go down in film history as a classic. (Photo: Anchor Bay Entertainment)
What happens when revenge turns you into the monster you're chasing? That question is at the heart of this action-packed Korean horror thriller. Starring Oldboy's Min-sik Choi as a sadistic serial killer, and Korean superstar Byung-hun Lee as a man on a quest for vengeance, you won't be able to tear your eyes away from the screen. (Photo: Magnolia Releasing)
Bloodthirsty schoolchildren, the murder of a child, and a mother's love taken to the extremes–this moody Japanese psychological thriller is the most twisted whodunit you'll ever see. What makes it so chilling isn't ghosts, monsters, or things under the bed, but the darkness that lies within every human being. (Photo: MGM Home Entertainment)
One of the best bromances ever captured on camera set against a massively gory zombie apocalypse, this film, starring Simon Pegg and Nick Frost, posits that, yes, a zombie may eat your bestie, but true video-game marathon friendship can survive even death.
Real vampires are everywhere. They may even lurk behind the face of the mysterious girl in your apartment complex, a girl who's just a lonely kid like you. Masterfully written, directed and acted, this atmospheric thrill-fest delivers skin-crawling moments when least expected. True horror at its finest, it forces the viewer to confront that deep-seated, ancient fear every human feels at the monsters that go bump in the night. (Photo: Magnolia Home Entertainment)
In 2012, Mattel manufactured a limited number of hoverboards as special collector's items. They’re still available for purchase on Amazon, but be prepared to pay a sizable premium on the original $120 price. And before you ask, no -- it doesn’t actually hover. We’re disappointed about that, too. (Photo by: NBC Universal)
Okay, okay, we hear you -- nothing short of the real hoverboard deal will do. The folks at Hendo Hover have successfully Kickstarted their own working prototype of a levitating hoverboard. It uses magnets, so it only works over metal substrate. It also carries a hefty five-digit price tag. (Photo by: Hendo Hover)
No need to head to the 80s Cafe the next time you’re thirsty for a bottle of Pepsi. Starting October 21, Pepsi will begin selling cola out of the same oddly-shaped “Pepsi Perfect” bottles seen in the movie.
The are some big catches, though: The drink is only being released in limited quantities, and each bottle will set you back about $20. You’ll also need to pay close attention to Pepsi’s social media pages -- it’s where the company will announce how you can actually buy one. (Photo by: PepsiCo)
Going hatless is so 1985. The best way to fit in with your fellow citizens of 2015 is to don a shimmering, multicolored, reflective hat, just like Marty. Fortunately, you can purchase your own replica of the Back to the Future II prop over at Think Geek for just $24.99. (Photo by: NBC Universal)
Turn your run-of-the-mill stainless steel gullwing sports car into the time-traveling dream vehicle you’ve always wanted! Bob’s Prop Shop in Dallas, Texas offers a full-service DeLorean prop kit that can turn any ordinary Delorean into an authentic-looking Back to the Future clone. The conversion costs a whopping $49,999; DeLorean (and plutonium) not included. (Photo by: Bob's Prop Shop)
If you don't have $50K (and a DeLorean) to spare, Bob's Prop Shop will also let you rent a modified DeLorean for the day. You'll pay $1,500 per day for the privilege, plus a $0.15-per-mile travel fee if you want it sent outside of Texas. Fortunately, that price includes a security detail for the vehicle, so you won't need to worry about Biff Tannen stealing it. (Photo by: Bob's Prop Shop)
In our world, Jaws: The Revenge (1987) was so terrible that it killed off the series. In Hill Valley circa 2015, however, the Jaws franchise is still going strong. To celebrate Back to the Future Day, Universal Pictures has created a hilarious trailer for the fictional Holomax movie Jaws 19 that you can watch right now on YouTube. (Photo by: NBC Universal)
In Back to the Future II, Marty McFly and his future son both wear automatically adjusting jackets that can dry themselves when wet. You won't find such a thing in our version of 2015, but you can find a decent-looking replica at HalloweenCostumes.com for $68.99. To complete the look, remember: In 2015, all the kids wear their pants pockets inside out. (Photo by: NBC Universal)
Marty’s automatically lacing Nike Mag shoes may still be science fiction, but in 2011, the shoe company decided to manufacture and auction off a limited number of kicks inspired by the movie. The effort raised more than $5.6 million for charity, with most pairs selling for between $30,000 and $40,000 each. That’s pretty expensive for sneakers you need to put on manually. (Photo by: NBC Universal)
Don’t have tens of thousands of dollars to drop on Nike Mags? You can still get your fill of futuristic 2015 style with these Universal Pictures-licensed replicas available via HalloweenCostumes.com. The shoes light up, just like in the movie (rechargeable via USB). They’re lacking the Nike logo and trademark swoosh, but that missing detail drops the price of a pair all the way down to $98.99. (Photo by: HalloweenCostumes.com)
Not to spoil the future for you (sorry, Doc Brown), but according to Back to the Future II, 2015 is the year that the Chicago Cubs finally break their 107-year World Series losing streak. And indeed, the supposedly cursed team has made the post-season this year. We're slightly less bullish, however, on the movie's call that the Cubbies victory will be the result of a 5-game sweep over the Miami Spacers. (Photo by: NBC Universal)
If you love Back to the Future and Legos, prepare for your head to explode: The beloved toy brick maker has made an official DeLorean Lego kit, complete with mini Marty and Doc Brown figurines. Sadly, this Lego kit has been officially discontinued and is no longer available directly from Lego, but you can still find boxes in collectible shops and on Amazon at a markup. (Photo by: Lego)
This specialized Back to the Future DeLorean iPhone 6 case from Japan is one of the weirdest -- and coolest -- iPhone cases we’ve seen in a while. The case itself is a full 3D model of a DeLorean hovercar, complete with working lights. It sells for the U.S. equivalent of $50 in Japan; ordering it stateside from Amazon will cost you closer to $100. (Photo by: Bandai)
Any Back to the Future fan knows: Putting a copy of Grays Sports Almanac (1950-2000) in the hands of the wrong person could create a dystopian, casino-filled nightmarescape. Fortunately, this version of the almanac is just a case for your iPad Air, so it’s been cleared for time travel. You can find yours on Firebox for $30.39, much cheaper than the $7,250 (U.S. equivalent) that the actual movie prop recently sold for. (WARNING: Do not send your iPad Air back in time.) (Photo by: Firebox)
You don't need big bucks or a DeLorean to add a little bit of Back to the Future flair to your car. This light-up flux capacitor USB car charger will keep your smartphones and other gadgets charged on the go. You can find yours at Think Geek for $24.99. (Photo by: Think Geek)
Arguably, the best way to celebrate Back to the Future Day is to re-watch the series. Amazon Prime members can now stream all movies in the Back to the Future trilogy for free via Prime Instant Video. (Photo by: Corbis)
To celebrate Back to the Future Day, popular mobile sidescroller Jetpack Joyride has added a brand-new mode where you can play as Marty McFly, Doc Brown or Biff Tannen, piloting your choice of hoverboard or DeLorean through 2015 Hill Valley. The app itself is free on iOS and Android; Amazon Underground users (Android) can enjoy free in-game purchases as well. (Photo by: Halfbrick Studios)