05 March 2015
05 March 2015
05 March 2015
05 March 2015
05 March 2015
05 March 2015
05 March 2015
05 March 2015
05 March 2015
05 March 2015
05 March 2015
03 March 2015
03 March 2015
01 March 2015
27 February 2015
26 February 2015
26 February 2015
25 February 2015
25 February 2015
Much like the PlayStation 3 version of the app, HBO Go on PlayStation 4 is blocked if you're a Comcast Xfinity customer.
Sony announced the much-anticipated arrival of the HBO Go app on PS4 earlier this week. Those who had been hoping the PS4 version would bring a resolution to the problem that has existed on PS3 for a year were sorely disappointed; Comcast continues to prevent its customers from accessing to the streaming service despite competitors like AT&T, Verizon, Time Warner Cable, DirecTV, and many others allowing it.
Comcast has yet to offer a satisfactory answer for the lack of support. As Techdirt notes, customer complaints over the past year--since the PS3 got HBO Go--have been met with a variety of responses from Comcast. Most recently, a company spokesperson chalked the issues up to "business decisions."
"HBO Go availability on PS3 (and some other devices) are business decisions and deal with business terms that have not yet been agreed to between the parties," the spokesperson said on Comcast's forums recently. "Thanks for your continued patience."
When contacted by GameSpot for comment, a Comcast spokesperson declined to offer a timeline for when PS3 or PS4 support would be coming, instead highlighting that HBO's library is available through Xfinity set top boxes and the Xfinity TV Go platform.
PlayStation systems are not the only devices that Comcast has prevented access to HBO Go on. Customers were unable to access the service from Roku devices until this past December, while Amazon Fire TV is still on the blocked list.
GameSpot has contacted Sony for comment and will report back with anything we learn.
Nintendo has revealed a spate of indie games heading to Wii U, including an enhanced version of Don't Starve, along with cult titles such as Octodad and Never Alone.
Don't Starve: Giant Edition is a port of the acclaimed PC and PlayStation 4 title, which throws players into desolate backwoods with the goal of surviving and staying sane as long as possible. The roguelike adventure will also use the Wii U GamePad for Off-TV play and an in-game map.
GameSpot's Don't Starve review was generally positive, claiming that the project delivers "unique charm, exhaustive depth, and brutal punishment." The Wii U edition is due for a Spring release.
Meanwhile, the puzzle platformer Never Alone has also been confirmed for Nintendo's home console. While GameSpot's review aired many reservations, some critics praised the project highly. The Wii U edition also features Off-TV play and “contextual insights," which are various details on the history and culture of the Iñupiat people, displayed on the GamePad.
Along with these games, the idiosyncratic platform game Octodad is due to ship on Wii U in the summer. GameSpot's Octodad review was mixed, describing it as "inconsistent, intermittently hilarious trifle".
Additional indie titles coming to Wii U include Affordable Space Adventures, Runbow, and Swords & Soldiers II.
“The Nintendo eShop continues to grow, offering consumers a vibrant and constantly expanding library of digital content on Wii U and Nintendo 3DS,” said Nintendo licensing executive Steve Singer.
“We’ve seen tremendous support from the ‘Nindie’ developer community, and can’t wait for fans to get their hands on the games we will soon be helping them to launch.”
Elite: Dangerous will eventually ship on a number of platforms, including PlayStation 4, its creator has said.
David Braben, the founder of Frontier Developments, wrote on Twitter that the Xbox One edition is actually a timed console exclusive. This clarification comes just a day after Braben discussed the project as an Xbox One exclusive.
When congratulated by a fan for porting the game to Xbox One, Braben replied: "Sure. Mac of course, then down the line we will support more, including PS4. The XB1 is a timed exclusive."
@smallfaraway_ Sure. Mac of course, then down the line we will support more, including PS4. The XB1 is a timed exclusive.— David Braben (@DavidBraben) March 5, 2015
It is unclear when the Xbox One Elite: Dangerous exclusivity period expires.
When asked by GameSpot on Wednesday why he chose Xbox One for the exclusive, he replied: "I think there were lots of factors - it was a hard decision. They're both great platforms."
Braben suggested that his studio's previous partnerships with Microsoft, such as with the Xbox One launch title Zoo Tycoon, gave him more reasons to partner with Microsoft.
"We've had a long relationship with Microsoft," he said.
"The Xbox audience has been very good to us. We've sold quite a few Xbox games with Microsoft. We also had a launch title for Xbox One, so our tools and technology has been battle-hardened on Xbox One already."
Elite: Dangerous shipped on PC in December, and drew a mixed response from critics. GameSpot's Elite Dangerous review summarised: "simply existing in Elite: Dangerous is enough to drive home its incredible scale," but added that "most of space is populated only by stale trading systems and fetch quests."
Virtual reality's teething problems of users experiencing motion sickness and eyestrain could soon be eliminated with new motion sensing technology, according to Valve's managing director Gabe Newell.
While the rising interest of Oculus Rift, and mobile-centric variants such as Gear VR, has triggered a craze of investment in virtual reality, some consumers believe the technology is uncomfortable on the eyes.
John Carmack, the chief technology officer at Oculus Rift, said during a keynote at the Games Developers Conference on Wednesday that motion sickness was one of his biggest fears with the technology.
“People like the demo, they take it home, and they start throwing up,” he told a gathering of developers.
“The fear is if a really bad VR product comes out, it could send the industry back to the ’90s,” he said.
“The fear is if a really bad VR product comes out, it could send the industry back to the ’90s”John Carmack, Oculus VR
Meanwhile, in an interview with the New York Times, Newell described some VR technologies as the “world’s best motion sickness inducers."
However, the widely respected games entrepreneur claims that a key new technology developed at Valve could effectively eliminate problems with motion sickness.
A newly announced motion tracking technology, which Valve says it will distribute freely to hardware partners, is said to use lasers which can read the position of a VR helmet and reproduce a person’s real-world movements with exceptional accuracy. The tech, called Lighthouse, is believed to be crucial in eliminating motion sickness.
He claimed that “zero percent of people get motion sick” when they try Valve's system.
On Sunday, the smartphone and electronics group HTC revealed Vive, an all-new virtual reality device built in collaboration with Valve.
The device has a 1,200 by 1,800 pixel screen in front of each eye with refresh rates of 90 frames per second. HTC claims it eliminates the jitter common in other VR headsets.
Meanwhile, Valve has made a series of announcements during GDC, including Source Engine 2 and its PC-to-living-room streaming tech, known as Steam Link.
Two major struggles for Microsoft and Xbox in general last year were the rocky release of Halo: The Master Chief Collection and the Christmas Day DDos attack that took down Xbox Live. Now, top Xbox boss Phil Spencer has responded to both issues in a new interview.
Regarding The Master Chief Collection's launch woes--which have now been largely fixed--Spencer told Game Informer that leading up to launch, all signs were looking good for a smooth rollout. But things turned south when the game was released on November 11; players were unable to connect to multiplayer, and when they could, finding matches proved difficult.
Spencer said it was impossible to completely simulate a real-world environment when testing the game internally. He went on to pledge that Microsoft needs to improve its pre-release protocols to make sure The Master Chief Collection's problems aren't repeated.
"Going into the launch our internal processes and testing methodologies had told us that we had a game that was ready to launch," Spencer said. "Then, when it launched, we learned some things we didn't know going into the launch--which is something we need to get better at. You're always going to learn something when you launch; you can't simulate the real-world environment completely inside of any sterile, fixed environment."
Microsoft has since apologized for the Master Chief Collection's rocky launch by offering affected players free goodies such as Xbox Live Gold, DLC, and even a remastered version of Halo 3: ODST. Microsoft continues to patch the game to improve it even more, just this week launching the latest patch that should improve matchmaking overall.
Regarding Xbox Live's Christmas Day network outage, Spencer told Game Informer that the entire event was a learning experience. "Our commitment to Xbox One customers is to make sure our service is robust and reliable," Spencer said.
He also revealed that Microsoft is having conversations with other gaming companies such as Nintendo and Sony about the topic of keeping online networks up and running smoothly.
"I don't think it's great when PSN goes down," Spencer said. "It doesn't help me. All it does is put the fear and distrust from any gamer that's out there, so I look at all of us together as this is our collective opportunity to share what we can about what we're learning and how things are growing. Those conversations happen, which I think is great."
Turtle Rock Studios and 2K Games have announced a new in-game promotion for monster-hunting game Evolve. Anyone who plays the game online between 9 PM PDT tonight and 9 PM PDT on Sunday, March 8 will receive the "Turtle Rock Gold Skin" for Goliath, Kraken, and Wraith.
This skin (pictured in this post) is an incredibly rare virtual item, as it was previously only available to developers at Turtle Rock Studios.
"We developed these exclusively for our development team," Turtle Rock explained. "This beautiful molten-gold skin helps identify developers in-game and generally make us feel good about the time we put in to making Evolve. It's bold. It's distinct. It's shiny."
The skins will be delivered to players sometime after Sunday but no later than March 14.
Evolve's Hunt for Gold Weekend event is the first in a series of upcoming community challenges that will take place over the upcoming months, Turtle Rock says. "Future challenges may require the Evolve community to collectively achieve specific in-game milestones for in-game rewards," the developer explained.
Evolve, developed by the team that created Left 4 Dead, is available today on PC, Xbox One, and PlayStation 4.
The rumors were true. Harmonix on Thursday officially announced Rock Band 4. The new music game will launch for Xbox One and PlayStation 4 by the end of the year, the Boston-based studio said.
New guitar, drums, and microphone peripherals are coming by way of a partnership with Mad Catz. However, in an effort to keep the community united, Rock Band 4 will not support keyboards or pro-controllers.
As for the Rock Band peripherals already released on Xbox 360 and PlayStation 3, Harmonix product manager Daniel Sussman said the team is "working their asses off" to support those old controllers for Rock Band 4.
Perhaps a more important question for gamers is: Will my existing Rock Band DLC carry forward? That's the plan, according to Sussman.
"We have been working with Sony and Microsoft to support legacy entitlements, so that DLC you bought on the PS3 will carry forward to the PS4, and same with the Xbox 360 to the Xbox One," he said.
It's unclear right now if you'll be able to move DLC across console families, i.e. PS3 to Xbox One or Xbox 360 to PS4.
Finally, Sussman said Rock Band 4 will be the only new Rock Band game released for the Xbox One and PS4.
"We don't envision a Rock Band 5, 6, 7 or 8. What we would rather do is build on the Rock Band 4 feature set through very deliberate content and title updates that are developed in collaboration and conversation with our community," he said.
For lots more on Rock Band 4, check out GameSpot's in-depth coverage of the game.
Not interested in Rock Band? Activision is rumored to be working on an all-new Guitar Hero game for Xbox One and PS4, also due to launch in 2015.
Swapping cubes for hexagonal shapes, Q*bert: Rebooted allows for some variety of movement, made painful thanks to horrid controls. With the hexagons, Q*bert allows you to traverse beyond the classic diagonal steps for both horizontal and vertical progression across a 3D board. But the controls are incredibly slippery, which makes it difficult to judge if holding right on the analogue stick will move you right or right-up or even right-down.Q*Bert speaks for all Rebooted players.
That is, if you're able to move in the attempted direction at all. In far too many cases, the game moved in the complete opposite direction to which I held the analogue stick. This issue, combined with the already squirrely controls, resulted in many needless deaths as Q*bert leapt onto nearby enemies or off into the surrounding abyss. The controls also make it impossible to move using the DualShock's directional pad, as you must press the required directional buttons at exactly the same time or the game will only read the first input. It is feasible to get somewhat used to moving with the analogue stick over time. But even after hours of play, I still found myself accidently sending old Q*bert off into the void, eating lives, and causing me to shout far more colorful things than "@!#?@!"
Q*bert: Rebooted still follows the classic formula with some changes, though the design shows its age, even more so now that it is blended with tired mobile-game trappings. Completing levels is just the same as ever. As Q*bert, you start from the top of a small handful of boards ranging from a large pyramid to a rectangle. Hopping on the hexagons changes their color, and completion comes once every platform's color has been altered. Levels are broken up into three stages (which changes up enemy placement) and capped off by a bonus round where you collect gems. The premise, however, while nostalgic, hasn't matured all too well. It's fairly straightforward, and after spending several hours hopping around the same stages and dodging the same enemies, things begin to taper off into boredom. It also doesn't help that the game requires you to complete objectives and earn stars in order to unlock a gate barring off the next group of levels, not unlike in mobile games such as Candy Crush Saga. Completing a level awards you with one star, but to earn two of the available three you must also finish a time trial and play it once more to collect a fixed amount of points. There are only five stage designs dispersed among 40 levels. And to complete the game, you will need to replay the same stages dozens of times to unlock more levels that also look the same. There is no attempt at variety; it just gets so tiring.
Zombie Q*Bert: Because some ideas are better left dead.
Lousy controls, inconsistent graphics and animation, and exhausting tedium do more to damage Q*bert's reputation than anything the march of time could have possibly achieved.
Q*bert: Rebooted comes with some extra content, but not a whole lot. The game includes Q*bert classic, if you're pining for a trip down memory lane, or if you're curious to gaze upon the 30-plus-year-old relic. But again, those controls, those awful controls, swiftly prevent you from enjoying the game for long. It's especially bad since Q*bert classic only allows for diagonal controls, and it's usually up in the air whether or not the game will read the correct inputs--in fact, it's even worse in some ways. Gems collected in the Rebooted portion of the game can be exchanged for skins. These are strictly aesthetic changes, so don't expect the Q*zard skin to bring any needed magic to the fold. You can also unlock Q*nicorn, who leaves a trailing rainbow in his wake, or the Terminator-inspired Q*1000. Just note that some of the skins come with their own special audio, so you may want to choose your skin with care. The Q*1000, for example, sounds like slapping pieces of metal at every hop, while Q*knight is more akin to the sound of someone kicking a metal trashcan down a long flight of tall stairs.
Not surprisingly, the game has other issues. Most levels are not all that challenging to complete, yet there is the occasional difficulty spike that pops up from nowhere just to make sure you're still paying attention. Some graphics, such as words, are heavily pixelated, and there is one starry background that doesn't quite stretch all the way across a wide screen. All of the above stand as constant reminders to Rebooted's origin as a mobile game. The animation for Q*bert is surprisingly smooth, however, but that degree of care isn't shared among his enemies. Coily the snake is easily the worst, as his barely passable animation makes it hard to tell if he's getting ready to jump or just wiggle a bit. Levels near the end of the game also get incredibly difficult, especially thanks to one new enemy, Uppercut, a giant boxing glove that bops you away if you get too close. The problem was that I could never figure out what direction it would send me, though most of the time it just knocked me out of the level. One such level finally took too much, and after nearly 20 attempts, I gave up. I was done. Oh, have I mentioned the music? It's bad. And it loops. I ended up muting the game after a few hours.Skip Q*Bert Rebooted: The game is a snooze.
Not every great video game icon should get a reboot, but I feel that Q*bert is one of few who has earned a second chance. So a game like Q*bert: Rebooted, which takes a tepid approach to the need to take risks in order to refresh a classic formula, saddens me. Even if the game featured stable controls, the overall package is still mediocre at best. But with the bad controls, compounded by lackadaisical graphics and boring gameplay, Q*bert: Rebooted never had the potential to shine anyway. Q*bert, old friend, you deserve better.